I found a very nice article on Code Project that shows a simple implementation of a glass effect applied to an image. I thought I would credit the developer and link his code here for my future reference.

        public static Image DrawReflection(Image _Image, Color _BackgroundColor, int _Reflectivity)
        {
            // Calculate the size of the new image
            int height = (int)(_Image.Height + (_Image.Height * ((float)_Reflectivity / 255)));
            Bitmap newImage = new Bitmap(_Image.Width, height, PixelFormat.Format24bppRgb);
            newImage.SetResolution(_Image.HorizontalResolution, _Image.VerticalResolution);

            using (Graphics graphics = Graphics.FromImage(newImage))
            {
                // Initialize main graphics buffer
                graphics.Clear(_BackgroundColor);
                graphics.DrawImage(_Image, new Point(0, 0));
                graphics.InterpolationMode = InterpolationMode.HighQualityBicubic;
                Rectangle destinationRectangle = new Rectangle(0, _Image.Size.Height, _Image.Size.Width, _Image.Size.Height);

                // Prepare the reflected image
                int reflectionHeight = (_Image.Height * _Reflectivity) / 255;
                Image reflectedImage = new Bitmap(_Image.Width, reflectionHeight);

                // Draw just the reflection on a second graphics buffer
                using (Graphics gReflection = Graphics.FromImage(reflectedImage))
                {
                    gReflection.DrawImage(_Image, new Rectangle(0, 0, reflectedImage.Width, reflectedImage.Height),
                    0, _Image.Height - reflectedImage.Height, reflectedImage.Width, reflectedImage.Height, GraphicsUnit.Pixel);
                }
                reflectedImage.RotateFlip(RotateFlipType.RotateNoneFlipY);
                Rectangle imageRectangle = new Rectangle(destinationRectangle.X, destinationRectangle.Y,
                    destinationRectangle.Width, (destinationRectangle.Height * _Reflectivity) / 255);

                // Draw the image on the original graphics
                graphics.DrawImage(reflectedImage, imageRectangle);

                // Finish the reflection using a gradiend brush
                LinearGradientBrush brush = new LinearGradientBrush(imageRectangle,
                       Color.FromArgb(255 - _Reflectivity, _BackgroundColor),
                        _BackgroundColor, 90, false);
                graphics.FillRectangle(brush, imageRectangle);
            }

            return newImage;
        }
Link to the original article. http://www.codeproject.com/KB/GDI-plus/Image-Glass-Reflection.aspx